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Unspoken

A short experience made as the self-expression inspired by Woman Life Freedom movement in Iran.

"Unspoken" is an artistic first-person walking simulator with horror elements, offering a deeply personal expression inspired by the tragic death of Mahsa Amini. In this intense 10-minute exploration, immerse yourself in a symbolic journey through corridors that echo the challenges faced by Iranian women. Experience the unspoken struggles of a life constrained by oppressive authorities. "Unspoken" invites you to embark on a unique and emotional journey, transcending realism to convey the profound impact of "Woman Life Freedom" movement in Iran.

Fact sheet

Genre

Walking Simulator

Platform

PC

Project Length

12 Weeks

Engine

Unreal Engine

Team Size

1

Trailer

Responsibilities

  • Conceptualized and designed gameplay

  • Designed and implemented game progression

  • Using an asset package called Horror Engine with integrated blueprints to facilitate the development process. I have customized the blueprints from the package and used them in a creative way to achieve my intended game experience

  • Created levels and populated them using free assets from the Unreal Marketplace

  • Worked on lighting, materials, and textures to craft an atmospheric environment

  • Designed and implemented sound elements to achieve the intended game feel




Project Gallery

Design Process

Project Description

Unspoken is developed as a self-initiated project during a whole semester for my studies. At the time the events in my home country influenced my workflow and inspired me to use the medium at hand to express my personal experience regarding the on-going movement at the time.


Challenges

  • Evolving creative process based on live events in Iran

  • Handling the mental load of real events and profound research.

  • Managing all aspects as a solo developer in Unreal Engine.


Design Approach

  • Designing the intended experience base on the knowledge gained from Brian Upton's book, "Situational Game Design"

  • My aim was to offer players a short, intense experience reflecting the challenges faced by Iranian women

  • Used horror elements, level design, and sound design to symbolically portray the oppression


Greatest achievement

  • Successfully created a vertical slice of the game as a solo developer

  • Effectively conveyed the intended experience through playtests


Outlook (with more time)

  • Covering the stories of more individuals affected during the events


Learning Objective/Outcome

  • Expanded knowledge in Unreal Engine, covering blueprints, levels, lighting, materials, and more

  • Improved creative process and development skills for future projects




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