About Me
I recently graduated with a Bachelor of Arts in Digital Games, specializing in Game Design, where I had the opportunity to work on a variety of projects that fueled my passion for crafting games, particularly focusing on gameplay and progression systems. My expertise lies in prototyping, designing game systems, and problem-solving, and I’m always excited to take on new challenges that allow me to grow and innovate.
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I believe that smooth development hinges on the ability to creatively solve problems as they arise, and this philosophy drives my hands-on approach as a designer who bridges the gap between design and technical implementation. I’m comfortable working with game engines like Unity and Unreal, and I have a foundational background in programming languages like C# as well as visual scripting. I value iterative design processes and always maintain a player-centric approach, focusing on delivering engaging experiences.
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Currently, I’m working as a Research Assistant at TH Köln University, where I serve as a Technical Game Designer and Sound Designer for educational games aimed at first-year mechanical engineering students. On the side, I’m part of an indie collective called Raucherpause Games, where we develop small indie games. I’m eager to work on professional commercial game productions if the opportunity arises. If you’d like to connect or collaborate, feel free to contact me.