About Me
I studied Game Design at Cologne University of Applied Sciences and spent several years working as a Technical Game Designer at TH Köln, building educational games for engineering students. Designing for people who didn't choose to play your game is a specific kind of challenge, and it made me a better designer.
My workflow doesn't stop at a design doc. I like to prototype my ideas, test them, and improve them constantly by solving problems. I've touched many parts of game development, including design, programming, and sound. I like understanding how each discipline thinks, especially when it comes to turning a design idea into something a programmer can actually build. My engineering background means I can talk to programmers in their language, which makes that a lot smoother. I'm comfortable in Unity and Unreal, C#, and Blueprints.
I recently completed the Mastering Game Mechanics bootcamp to go deeper into mechanics and combat design.
When I'm not making or playing games, I'm watching films, going to exhibitions, or going down rabbit holes in philosophy and psychology. Good inspiration comes from weird places.
I'm currently looking for a new role. If what you're working on sounds interesting, I'm happy to chat.
